Hi, I am Kubilay Ege.
A Game Developer.
My experience in game development has taught me the importance of striving for the best solution, which fuels growth and creativity. Learning to adapt and find practical solutions has expanded my perspective. Balancing the quest for perfection with practicality is an exciting challenge that I eagerly engage with. This ongoing journey of discovery and delight in its complexities shapes my approach to my work.
Projects
Unity Cloud Services App
In this project I used unity cloud services api and amazon RDS to make a secure watch and earn app.
- Unity
- Unity Cloud
- Player Authentication
- Unity Remote Config
- Cloud Code Modules
- .NET
- Unity Economy
- Unity Inventory
- Cloud Content Delivery
- RDS
- PostgreSQL
- VContainer
Multiplayer Prototype
A multiplayer party game prototype. We tried different networking solutions and tested various options. Settled on Photon Fusion with Steamworks.NET.
- Unity
- Networking
- Photon Fusion
- VContainer
Roguelike Prototype
A roguelike game where player can wield different weapons. Procedurally generated level generation was used with seeds.
- Unity
- Dungeon Architect
- GraphView
Node Graph Editor
Developed a generic node graph editor for us to use in the roguelike project. We extended our generic library for designing combo attacks for different types of weapons.
- Unity
- GraphView
- UIElements
- EditorScripting
Private Unity Package Management
Developed private package system using verdaccio, hosted on Amazon EC2. Created common packages for developers to use. Templates were bundles of packages.
- Unity
- Verdaccio
- AWS
- UPM
Hoarder Cleaner
A game where you cleaned multiple rooms of a level. Used different kind of a level loop where the player could choose which levels to be played first.
- Unity
- Paint3D
Car Crash 3D
Used car physics asset pack which handled mesh deformations on crash. Instead of saving mesh data, forces were filtered with a min threshold to optimize save data which were then applied over next sessions.
- Unity
- Mesh Deformation
- Car Physics
Curvy Splines Plugin
Developed a non-destructive level editor using Curvy Splines asset pack.
- Unity
- CurvySplines
- EditorScripting
Baby Boss Run
Developed a plugin for easy level generation tool using CurvySplines asset pack. Used unity animation rigging for the mechanical arm IK movement.
- Unity
- Animation Rigging
- Editor Scripting
Guess Song
Guess the song playing.
- Unity
- Sound Analysis
Skate Runner
First iteration of a level editor which was built on top of a spline asset pack. Spline mesh could be multiple part to create holes. Automatic object placement for the coins and the road part ends.
- Unity
- CurvySplines
Skate Runner
Race other skaters in a momentum based competition.
- Unity
- Spline
- Shader Graph
Restock!
Carefully organise your items
and fit them the best way possible.
- Unity
- PrefabVariants
- BlendShapes
Clone Balls
Smash your way and carry as many
balls as you can to the next stage.
- Unity
- MaterialPropertyBlocks
Block Stacker
An original stacking game where
you can change the size of the arms!
- Unity
- BlendShapes
- CurvySplines